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"The inherent subjectivity of videogames creates dissonances, the gaps between the designer’s procedural model of a source system and a player’s subjectivity, his preconceptions and existing understanding of that simulation. This is where videogames become expressive: they encourage players to interrogate and reconcile their own models of the world with the models presented in the game. While videogames are often considered playthings, this charge toward reconciliation can also make games challenging or disturbing."

Newsgames: Journalism at Play - Ian Bogost, Simon Ferrari, Bobby Schweizer - Google Books