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"Part of the challenge with the existing companies is that their focus – where they’re placing their very best talent – is where their existing dollars are coming from. So if you think about an EA or an Activision, the dilemma is that they’re making billions of dollars from existing franchises. It would take an incredibly brave company to move their talent from these massive franchises and put them onto a new platform."

http://www.videogamesintelligence.com/cms-assets/documents/152427-649612.2014-insight-in-mobile-games.pdf

YES! Watch this.

Designing for Youth - Making Games for Players Under 14 - Extra Credits (by Extra Credits)

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"You can see in Google Glasses a certainty that something must be next. There’s going to be a new disruptive technology and they’re gonna find it and put ads on it."

Why Google Glass Is So Bad and Hated and Will Never Work (via iamdanw)

(via buzz)

"It’s true that a few companies—Disney, say—have been able to consistently ride the Zeitgeist. But King has the misfortune to be in an industry where this is especially difficult, simply because it faces so much competition. “With traditional industries, it’s typically very expensive to get into them, and very expensive to actually make a product,” Michael Cusumano, a professor at the M.I.T. Sloan School of Management, told me. “But, with software, marginal costs are close to zero. That makes it easy for new competitors to enter the business.” Disney flourished not just because of creative genius but also because, historically, animation was incredibly labor-intensive and costly, and few companies could afford the distribution network and marketing operation necessary to get films in front of millions of people. Such high barriers to entry still exist in Hollywood or in traditional video-gaming. Only companies like Marvel or Activision can afford to make The Avengers or Call of Duty. Even then, things are chancy—that’s why studios love sequels—and failure is an ever-present threat. The company Harmonix, which launched Guitar Hero and Rock Band, games that in their day were as huge as Candy Crush, ended up being sold, after a few years, for fifty bucks and a pile of debt."

James Surowiecki: What’s Next for the Makers of Candy Crush Saga? : The New Yorker

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Finally bought myself a Makey Makey. Looking for inspiration, I found this. It might be one of the coolest applications I’ve seen.

KARAOKISS - Milka (by Milka España)

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Created by students as part of the Science Fiction to Science Fabrication class, the initial prototype involves a specially-wired print version of James Tiptree Jr’s novella The Girl Who Was Plugged In. Each page features a small metallic ink dot that forms part of a circuit to determine where readers are in the story. The cover of the book is also studded with LEDs that change color to provide a visual ambience in line with the narrative. Readers also wear a harness, equipped with vibration pads to influence their heart rate, airbags that inflate to give the sensation of restriction or release, and heat strips to raise the readers’ temperature. Each sensory addition is designed to augment the emotions conveyed by the story. The video below shows the system in action:

(via Augmented book enhances the story with tactile sensations | Springwise)

"Working on a part-time, not-for-profit project may seem crazy for a small start-up. After all, shouldn’t we be spending all our time hacking away on our core prototype, so that we can bootstrap more quickly? Perhaps that’s a recipe for success in other companies. But for us, it’s actually proved to be one of the most fulfilling parts of working at Funomena – energizing and uplifting us in ways we never expected."

Giving Back | Funomena