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Highlights on games, storytelling, and tech entrepreneurship
from Carnegie Mellon University's Entertainment Technology Center
as curated by this guy
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"The applications of the Smellitzer and similar technology aren’t limited to selling you snacks, either. In August of 2006, Popular Science reported that the University of Central Florida was using them in war games. Specifically, Jacki Morie, a researcher at the school’s Institute for Simulation and Training had created something called a “Scent Collar,” emitting smells of trees and metal, as appropriate, in simulated events. The Collar, in the words of Popular Science, transformed an experience which was akin to a “fancy videogame” to something “more […] like a real place.” Which is kind of strange, because Morie got her idea from fantasy land — she used to have an office at Disney World, and her experiences with the Smellitzers probably inspired that idea."
The History of Nintendo (Vol. 1)
”1889-1980: From Playing Cards to Game and Watch!”
This highly detailed publication delves into the rich and varied 120 year history of the world’s leading video game company. For the very first time ever Nintendo’s historical product portfolio is catalogued in painstaking and loving detail, with over 500 card games, tabletop games, toys, electronic, and arcade games all compiled into one superbly crafted book. This book details Nintendo’s humble beginnings as a playing card manufacturer, charting progress through the entire range of toys and games, progressing up to the first video arcade games, home consoles, and Game & Watch series.
Available for $40(USD) @MyComicShop
(Source: skip-sandwich, via gameological)
Americans have always had an uneasy relationship with gambling. To circumvent anti-gambling laws in the US, early slot machines masqueraded as vending machines. They gave out chewing gum as prizes, and those prizes could be redeemed for cash.
Holy Moses! you should listen to this if you are all interested in gaming, gambling, design, or casual games.
"Unlike the live opera broadcasts, the art presentations are slickly produced documentaries giving viewers a VIP guided tour of current or recently ended exhibitions from noted art historian Tim Marlow, who lingers on each of the displayed works and explains why they are special. Curator interviews, artist profiles and backstage tours fill out the 90-minute, high-definition shows broadcast to U.S. theaters by NCM Fathom Events — for an average price of $12.50."
Rollin’ With Nolan
Nolan Bushnell talks about gaming trends and the future of gaming.
via: Game Trailers
Weezer-In the Garage (Acoustic) & from 1994……..baby weezer.
For working on a tabletop game tonight.
Siskel and Ebert dive into the world of video games with Tecmo Bowl and Super Tennis. Plus, their original review of The Wizard.
Video via Patrick Scott Patterson
Old now, but still well worth reading.
"This may sound like a minor problem; authors already contend with an enormous domestic market for secondhand books. But it is the latest example of how the global electronic marketplace is rapidly depleting authors’ income streams. It seems almost every player — publishers, search engines, libraries, pirates and even some scholars — is vying for position at authors’ expense."